TERMS • DEFINITIONS • CONTEXT

Unabridged Shuffleboard Dictionary

Search and browse court-shuffleboard terminology, including playing terms, strategy language, equipment, court features, tournament terminology, organizations, and regional usage.

Terminology is not always universal

Some court-shuffleboard terms vary by organization, country, state, club, or historical source. Definitions preserve those distinctions where they are part of the source material. A Dictionary definition is not automatically a current governing rule.

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CourtShuffleboard.com Unabridged Dictionary

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There are currently 71 defined terms in this directory beginning with the letter C.
C

Call
1. (call a disc) View a live disc and make a declaration whether or not it is a scoring disc. 2. (call the score) At the end of a frame, total up the scoring discs for each color and call out to the scorekeeper and players the total score for each color for that frame. 3. (call to court) An announcement by a tournament official reading out the names of players and their assigned court, to prompt them to proceed to the court and begin their match play. Calls to a court are usually timed in 5-minute intervals until all called players arrive at the court.

Call, First
1. The initial call (def. 1) of a close disc. In non-walking singles, first call is made by the referee or, if there is no referee, by a player or the pusher at the receiving end. In walking singles, if there is no referee and the players disagree on a close disc, either one may ask a player from another court to make a first call. In doubles, if there is no referee and the players at the receiving end disagree on a close disc, either may ask a player from another court to make a first call. 2. The initial call (def. 3) of players to a court.

Call, Second
1. A call (def. 1) made after a first call is made. If a referee made first call, either player in singles, or either player at the receiving end in doubles, may challenge the first call, and second call is made by a different referee. In non-walking singles, if there is no referee either player may challenge the first call and ask a player from another court to make a second call. In walking singles, if there is no referee, either player may challenge the first call and ask a player from another court, other than the player that made first call, to make a second call. In doubles, if there is no referee either player at the receiving end may challenge a first call and ask a player from another court, other than the player that made first call, to make a second call. 2. The second call (def. 3) of players to a court.

Call, Third
1. A call (def. 1) made when first call and second call disagree. If a referee made the second call, third call is made by a head referee, or in a tournament by the Tournament Director or an Assistant to the Tournament Director. If there is no referee, third call is made by a player from another court, other than the players that made the first and second calls, or in a tournament by the Tournament Director or an Assistant to the Tournament Director. Third call is always final. 2. The third call (def. 3) of players to a court. After third call, failure to arrive at the court within the allowed amount of time is usually subject to forfeiture of the match.


Carom
1. A shot where the cue disc hits a target disc and then moves in another direction to stop in an intended location on the board or to strike one or more other target discs. 2. BUMP UP.

Court shuffleboard dictionary illustration for Carom

Cash Line
CENTERLINE. Named after the Johnny Cash song “I Walk the Line.”

Cat and Mouse

Centerline
The vertical line down the center of the scoring diagram. Syn: CASH LINE, CENTRAL AVENUE, IDIOT LINE, UP AND DOWN LINE.

Central Avenue

Charter
The tournament official that conducts player draws for line number or court assignment, and maintains the tournament charts.

Charting
Notating and using drift charts.

Chase a Disc
Attempt to clear a hidden or partially hidden scoring disc. Often denotes a strategic choice to go after the scoring disc rather than some other, possibly more beneficial, shot such as scoring one's own disc.

Chatter
The noise and action of a shot disc as it moves over a roughened or unlevel area of the court, causing the moving disc to shake and rumble. Syn: FLUTTER, RATTLE.

Chip
An unintentional narrow touch in passing by the cue disc of a side of a live disc, thus diverting the cue disc partially or fully from its intended destination. Syn: CLICK, HAVE A WRECK, NICK, WRECK.

Choke
FILL IN (def. 1).

Claw
HEAD (def. 2).

Clean
A description of the board when no live discs remain on the board during the play of an end. An educated player who is ahead and has the hammer will most often, as an ideal game strategy, keep the board clean by clearing with their first three discs, and then score their hammer.

Clean the Board

Clear
1. Shoot the cue disc such that one or more target discs as well as the cue disc are moved off the board. 2. Strike one or more target discs, moving them off the board.

Clear the Board
Shoot the cue disc in a manner that leaves no live discs on the board. This is done to remove all discs from the board to prevent one's opponent from using such discs to their advantage. Syn: CLEAN THE BOARD, KEEP THE WOMEN AND CHILDREN OFF THE STREETS.

Clearing Game
A game strategy that emphasizes clearing the board and scoring one's hammers to maximize one's point lead, as contrasted with a blocking game or playing kitchen.

Clearwater
A disc in a Tampa position on the opposite side of the apex from the shooter. This makes a useful Tampa guard for the opponent rather than the shooter.

Click
CHIP. Often used as an exclamation, usually while the cue disc is in motion, to note or emphasize the unintentional mistake.

Close Disc
A disc that has stopped inside the scoring diagram close enough to one or more lines to make it difficult to determine without close examination if it is a scoring disc.

Court shuffleboard dictionary illustration for Close Disc

Closed
1. (In Ohio) A tournament or division of a tournament that is restricted to players aged 65 or older. 2. (in Texas) A designation for a mobile home park or club that requires both players of their doubles teams to be from that same mobile home park or club. 3. (in Florida) A tournament that is restricted to players that reside within the District where the host club is located.

Club
CUE, RECREATIONAL. (As used at shuffleboard clubs.)

Clutter the Top Court

CNSA
Canadian National Shuffleboard Association: https://theshufflersnews.wordpress.com/

Coaching
A signal or verbal hint intended to help another player in their game. Coaching one's partner in an official tournament during a game is usually subject to penalty.

Color
1. The color of the discs that a player or team is shooting. Sometimes the actual disc color varies from the standard yellow and black colors, but 'yellow' and 'black' are still the designated colors, yellow the lighter of the two actual disc colors. 2. The player or team shooting that color. 3. The side of the court where that color discs are shot from.

Color Bar
A fixed or rotating rectangular bar along one side of the scoreboard, striped in alternating colors, yellow and black, that indicate which color is out for each half-round of a game. A rotating color bar has different patterns on each side to match the play pattern of various format games, such as a side with alternating yellow and black for a typical singles game and a different side with alternating two half-frames of yellow followed by two half-frames of black for a typical doubles game. The appropriate side of the rotating color bar should be turned to the front view of the scoreboard, to be used for the duration of the current game or match. Syn: COLOR INDICATOR.

Color Indicator

Color Lead
The color that is out for an end. (Example: "Yellow has the color lead when play continues after the rain stops.")

Colors
1. A variation of the mingle singles tournament format wherein the random draw for court, end, and color assignment for each player is done only once, at the start of the tournament. The players continue to play the same end and color for all games but change court each game by moving to the next court over, or if moving from the first or last of the courts, wrapping around to the furthest court (e.g., all players on Yellow move one court to their left and all players on Black move one court to their right). For each game, the total number of wins by the players of each of the two colors is recorded and accumulated. The tournament winners are all the players who played the color with the highest total game wins for the tournament. 2. MINGLE SINGLES.

Combination
1. A shot where the cue disc strikes one or more target discs that in turn strike one or more other target discs that may also in turn strike additional target discs. Used to make covered scoring disc(s) or to clear the opponent's covered disc(s), or both. 2. CAROM 3. A shot that combines 1. and 2.

Court shuffleboard dictionary illustration for Combination

Coming in Hot
Said by the shooter before a shot to warn the players at the receiving end that the shot will be fast, and they should take care that they don't get injured by a fast-moving disc.

Consolation
See BRACKET (def. 2).

Cooking
A descriptor used to emphasize to your opponent that his disc has landed in the kitchen. (Example: "Your disc is cooking!")

Counter

Counter Block
FILL IN (defs. 1 & 2).

Court
1. The complete area for play of a game, including the board, standing areas, alleys, benches, and scoreboard. 2. In tournament rules, the court includes the board (def. 1) plus a rectangular area at each end defined by the baseline (def. 2), an imaginary line even with the back of the bench, and the farthest side of each adjoining alley.

Court shuffleboard dictionary illustration for Court

Court Master
The tournament official in charge of preparing and maintaining the courts before and during play. Duties include such things as court sweeping, court beading, distribution of erasers and pens or chalk for the scoreboards, disc preparation and lighting.

Court Scorer
A tournament official assigned to a court to act as scorekeeper.

Court Shuffleboard
A game played by two or more players who each attempt to outscore their opponent(s) by using a cue to propel discs down a court, usually concrete, into the triangular scoring diagram painted on the court at the opposite end. Court shuffleboard evolved from table shuffleboard, a similar game played on a tabletop. Syn: DECK SHUFFLEBOARD, FLOOR SHUFFLEBOARD, OUTDOOR SHUFFLEBOARD, SHUFFLEBOARD.

Cover
BLOCK (defs. 1 & 2).

Cripple
PIGEON (def. 1).

Cross Guard

Cross Pilot

CSA
California Shuffleboard Association: https://csashuffleboard.com/

Cuddle

Cue
A straight uniform or tapered rod with an integrated or attached two-pronged head, used to propel discs down the court. A cue may be up to 6'3" in length per regulations. Syn: CUE STICK, STICK, TANG.

Court shuffleboard dictionary illustration for Cue

Cue Disc
The disc a player is currently shooting. Syn: SHOOTING DISC.

Cue Stick

Cue, Buggy Whip
A cue with a tapered and somewhat flexible shaft. The term is mostly used for graphite cues, but can apply to cues of other materials, such as bamboo or fiberglass.

Court shuffleboard dictionary illustration for Cue, Buggy Whip

Cue, Carbon Fiber
A cue with a shaft constructed of carbon fiber.

Cue, Composite
A cue with a shaft of graphite (less rigid) or carbon fiber (more rigid). Composite cues are designed for tournament competition, with lightweight tapered shafts which come in 1, 2, 3 or 4-piece versions.

Cue, Continental
A recreational cue with a continental head.

Cue, Glider
A cue with a glider head. Syn: RIDER CUE.

Cue, Graphite
A cue with a shaft constructed of graphite.

Cue, Multi-Piece
A cue constructed to be disassembled into multiple pieces for transport or storage.

Cue, Recreational
A cue with a uniform shaft, usually one-piece aluminum, and a recreational-style head (e.g., continental; resort; Tuffy), mainly intended for use at home, resorts, vacation spots or community centers, for recreational play. Syn: CLUB.

Cue, Resort
A recreational cue with a resort head.

Cue, Rider

Cue, Statru
A recreational cue with a Statru head.

Cue, Telescopic
A cue with a shaft that can be nested for transport or storage, then extended for play. The cue length is adjustable as the shaft can be extended either partially or fully, making it appropriate for both children and adults.

Court shuffleboard dictionary illustration for Cue, Telescopic

Cue, Tournament
A cue with advanced features such as swivel runners, multi-piece composite shaft, light-weight design and/or chameleon head, intended for use at competitive events.

Cue, Tuffy
A recreational cue with a Tuffy head.

Cue, Westerner
A cue with westerner runners.

Cue, Wheelie
A cue with a wheelie head.

Cutthroat
ROUND ROBIN (def. 1).

Source & scope

This online Dictionary is built from CourtShuffleboard.com’s prepared court-shuffleboard terminology dataset. It preserves source-specific and regional meanings where they matter and can be expanded carefully as additional terms are reviewed.

For current playing rules, use the governing rules for the organization, event, or location where you are playing.

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